Strengthening Teachers' Digital Media Competence: A Community-Based Training on Powtoon for Mathematics Educators in Tanjung Jabung Barat
DOI:
https://doi.org/10.22437/jkam.v9i1.7684Keywords:
Community Engagement, Digital Literacy, Educational Media, Powtoon Application, Teacher TrainingAbstract
This community-based training initiative aims to enhance the digital media competencies of mathematics teachers using Powtoon for developing engaging educational content. The program was implemented in sequential phases: planning, action, observation and evaluation, and reflection. During the planning phase, coordination was established with partner schools and core implementation teams were formed. The training program was then introduced and collaboratively scheduled with the participants. In the action phase, teachers participated in hands-on workshops focused on designing instructional media using the Powtoon application. Observations during the implementation showed active teacher engagement and progressive skill acquisition. The evaluation and reflection phases highlighted the program’s effectiveness and areas for improvement. Follow-up mentoring ensured sustainability by guiding teachers in independently producing animated learning content. Conducted at Senior High School Number 2 Tanjung Jabung Barat—home to the senior high school mathematics teacher’s association (MGMP in Bahasa)—this program successfully enabled senior high school mathematics teachers to integrate Powtoon into their instructional practices. The training not only fostered digital creativity but also promoted collaborative professional development. This initiative demonstrates a scalable model for empowering educators in rural areas with relevant digital tools to enhance teaching quality.
Downloads
References
Abedi, E. A. (2023). Tensions between technology integration practices of teachers and ICT in education policy expectations: implications for change in teacher knowledge, beliefs and teaching practices. Journal of Computers in Education, 11(4), 1215–1234. https://doi.org/10.1007/s40692-023-00296-6
Asyhar, R. (2012). Creatively Developing Learning Media [in Bahasa]. Jakarta: Gaung Persada Press Group.
Ainsworth, S., Robinson, D. H., & Schraw, G. (2008). How Do Animations Ifluence Learning? Recent Innovations in Educational Technology That Facilitate Student Learning. http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcAuth=ORCID&SrcApp=OrcidOrg&DestLinkType=FullRecord&DestApp=WOS_CPL&KeyUT=WOS:000268166700003&KeyUID=WOS:000268166700003
Anggita, Z. (2021). Using powtoon as a learning media solution during the Covid-19 pandemic [in Bahasa]. Jurnal Konfiks, 7(2), 44–52. https://doi.org/10.26618/konfiks.v7i2.4538
Barbetta, P. M. (2022). Technologies as tools to increase Active Learning during Online Higher-Education instruction. Journal of Educational Technology Systems, 51(3), 317–339. https://doi.org/10.1177/00472395221143969
Busran, B. (2023). The role of subject teachers' association (MGMP) in improving teacher professionalism competence [in Bahasa]. JURNAL SIPATOKKONG BPSDM SULSEL, 3(4), 140–153. https://doi.org/10.58643/sipatokkong.v3i4.172
Cirneanu, A., & Moldoveanu, C. (2024). Use of digital technology in integrated mathematics education. Applied System Innovation, 7(4), 66. https://doi.org/10.3390/asi7040066
Coskun, A., & Cagiltay, K. (2021). A systematic review ofeye‐tracking‐basedresearch on animated multimedia learning. Journal of Computer Assisted Learning, 38(2), 581–598. https://doi.org/10.1111/jcal.12629
Darling-Hammond, L., Flook, L., Cook-Harvey, C., Barron, B., & Osher, D. (2019). Implications for educational practice of the science of learning and development. Applied Developmental Science, 24(2), 97–140. https://doi.org/10.1080/10888691.2018.1537791
Eriyanti, R. W., Cholily, Y. M., Rahardjanto, A., Masduki, M., & Andriyana, A. (2022). Increasing teacher creativity in utilizing digital learning media through collaborative lesson study. Fon: Jurnal Pendidikan Bahasa Dan Sastra Indonesia, 18(1). https://doi.org/10.25134/fon.v18i1.5724
Ghanbaripour, A. N., Talebian, N., Miller, D., Tumpa, R. J., Zhang, W., Golmoradi, M., & Skitmore, M. (2024). A Systematic review of the impact of emerging technologies on student learning, engagement, and employability in built environment education. Buildings, 14(9), 2769. https://doi.org/10.3390/buildings14092769
Gouseti, A., Lakkala, M., Raffaghelli, J., Ranieri, M., Roffi, A., & Ilomäki, L. (2023). Exploring teachers’ perceptions of critical digital literacies and how these are manifested in their teaching practices. Educational Review, 1–35. https://doi.org/10.1080/00131911.2022.2159933
Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3, 275–285. https://doi.org/10.1016/j.susoc.2022.05.004
Hattie, J., & Clarke, S. (2018). Visible learning: Feedback. In Visible Learning: Feedback. https://doi.org/10.4324/9780429485480
Haug, B. S., & Mork, S. M. (2021). Taking 21st century skills from vision to classroom: What teachers highlight as supportive professional development in the light of new demands from educational reforms. Teaching and Teacher Education, 100, 103286. https://doi.org/10.1016/j.tate.2021.103286
Heo, M., & Toomey, N. (2020). Learning with multimedia: The effects of gender, type of multimedia learning resources, and spatial ability. Computers and Education, 146. https://doi.org/10.1016/j.compedu.2019.103747
Hennessy, S., Haßler, B., & Hofmann, R. (2015). Challenges and opportunities for teacher professional development in interactive use of technology in African schools. Technology Pedagogy and Education, 24(5), 1–28. https://doi.org/10.1080/1475939x.2015.1092466
Hertz, B., Clemson, H. G., Hansen, D. T., Laurillard, D., Murray, M., Fernandes, L., Gilleran, A., Ruiz, D. R., & Rutkauskiene, D. (2022). A pedagogical model for effective online teacher professional development—findings from the Teacher Academy initiative of the European Commission. European Journal of Education, 57(1), 142–159. https://doi.org/10.1111/ejed.12486
Ho, L., Sun, H., & Tsai, T. (2019). Research on 3D painting in virtual Reality to improve students’ motivation of 3D animation learning. Sustainability, 11(6), 1605. https://doi.org/10.3390/su11061605
Hud, N. M., Yudhi, Fran, F., Helmi, Pasaribu, M., Yundari, Prihandono, B., Kusumastuti, N., Kiftiah, M., & Noviani, E. (2022). Training on optimizing the creation of learning media using the powtoon application [in Bahasa]. Jurnal Pengabdian Kepada Masyarakat Nusantara (JPkMN), 3(2). https://ejournal.sisfokomtek.org/index.php/jpkm/article/view/442
Husni, P. (2021). The influence of using animated video media on students' learning motivation at state junior high school 5, Kota Jambi [in Bahasa]. Published Undergraduate Thesis, UIN Sultan Thaha: Jambi. https://www.scribd.com/document/697699538/SKRIPSI-padilatul-husni-2
İspir, B., & Yıldız, A. (2023). An overview of digital storytelling studies in classroom education in Turkey. Journal of Qualitative Research in Education, 23(35). https://doi.org/10.14689/enad.35.1714
Kaiser, G. (2020). Mathematical modelling and applications in education. In: Lerman, S. (eds) Encyclopedia of Mathematics Education. Springer, Cham. (pp. 553–561). https://doi.org/10.1007/978-3-030-15789-0_101
Kleftodimos, A. (2024). Computer-Animated Videos in Education: A Comprehensive Review and Teacher Experiences from Animation Creation. Digital, 4(3), 613–647. https://doi.org/10.3390/digital4030031
Mayer, R. E. (2014). Incorporating motivation into multimedia learning. Learning and Instruction, 29. https://doi.org/10.1016/j.learninstruc.2013.04.003
Meyer, G. M., Wood., Andrews, D. (2015). Exploring Community Partnershipfor Service-learning in Creative Arts Education through Participatory Action Research. Published Dissertation. North-West University: Kirkland.
Minarni, F., Mustofa, M., & Nursafira, M. S. (2023). Breaking textbook barriers: PowToon videos in engaging ICT learning for young EFL learners. Elsya : Journal of English Language Studies, 5(3). https://doi.org/10.31849/elsya.v5i3.14923
Mumtaz, S. (2000). Factors affecting teachers’ use of information and communications technology: a review of the literature. Journal of Information Techology for Teacher Education, 9(3), 319–342. https://doi.org/10.1080/14759390000200096
Nada, A. Q., & Indrawan, D. (2023). Using Powtoon media to improve mathematics learning outcomes with teaching techniques [in Bahasa]. FONDATIA, 7(1), 65–79. https://doi.org/10.36088/fondatia.v7i1.2955
Nursanti, F., Haryaka, U., & Untu, Z. (2023). Improving students' mathematics learning outcomes through problem based learning model assisted by animated video media [in Bahasa]. Primatika : Jurnal Pendidikan Matematika, 12(2). https://doi.org/10.30872/primatika.v12i2.2721
Nurwahidah, Syaharuddin, Vera, M., & Abdillah. (2024). Effectiveness of animation-based mathematics learning modules on students' cognitive intelligence [in Bahasa]. Seminar Nasional Paedagoria, 4, 453–463. https://journal.ummat.ac.id/index.php/fkip/article/view/25669
Nusantara, D. S., Zulkardi, N., & Putri, R. I. I. (2024). How to design PISA-like digital mathematics problems: A preliminary study. AIP Conference Proceedings, 3104, 020002. https://doi.org/10.1063/5.0194756
Octavianingrum, D. (2018). Teacher creativity: Utilization of videoscribe software-based learning media [in Bahasa]. Prosiding Seminar Nasional Pendidikan Administrasi Perkantoran (SNPAP), 60. https://jurnal.uns.ac.id/snpap/article/viewFile/27900/21758
Oulaich, S. (2020). Pedagogy in the Digital Age: Making Learning Effective and Engaging for Students. In: Ben Ahmed, M., Boudhir, A., Santos, D., El Aroussi, M., Karas, İ. (eds) Innovations in Smart Cities Applications Edition 3. SCA 2019. Lecture Notes in Intelligent Transportation and Infrastructure. Springer, Cham. https://doi.org/10.1007/978-3-030-37629-1_14
Pan, Y., Ke, F., & Xu, X. (2022). A systematic review of the role of learning games in fostering mathematics education in K-12 settings. Educational Research Review, 36, 100448. https://doi.org/10.1016/j.edurev.2022.100448
Pratama, A., Saputra, I., Al Kautsar Aidilof, H., Habib, M., & Nasruddin, N. (2022). Multimedia-based learning media development training to improve the quality and creativity of teachers at SMA Negeri 1 Lhokseumawe [in Bahasa]. RAMBIDEUN : Jurnal Pengabdian Kepada Masyarakat, 5(3), 261–270. https://doi.org/10.51179/pkm.v5i3.1470
Putri, L., Mujib, A., & Padmo Putri, D. A. (2022). The influence of information communication technology-based training and pedagogical competence on teacher professionalism [in Bahasa]. Jurnal Pendidikan Glasser, 6(1). https://doi.org/10.32529/glasser.v6i1.1317
Qurrotaini, L., Sari, T. W., Sundi, V. H., & Nurmalia, L. (2020). Effectiveness of using powtoon-based video media in online learning [in Bahasa]. Seminar Nasional Penelitian LPMM UMJ, 1–7. https://jurnal.umj.ac.id/index.php/semnaslit
Raharjo, J. F., & Karimah, N. I. (2021). E-learning training and digital textbook creation for improving the role of millennial teachers [in Bahasa]. JAMU : Jurnal Abdi Masyarakat UMUS, 1(02). https://doi.org/10.46772/jamu.v1i02.368
Rahmawati, F., & Ramadan, Z. H. (2021). Improving High-Level Thinking Skills in Students through Powtoon-Based Animation Video Media. Journal of Education Technology, 5(4), 654–662. https://doi.org/10.23887/jet.v5i4.41037
Razak, N. A., Jalil, H. A., Krauss, S. E., & Ahmad, N. A. (2018). Successful implementation of information and communication technology integration in Malaysian public schools: An activity systems analysis approach. Studies in Educational Evaluation, 58, 17–29. https://doi.org/10.1016/j.stueduc.2018.05.003
Reddy, P., Chaudhary, K., & Hussein, S. (2023). A digital literacy model to narrow the digital literacy skills gap. Heliyon, 9(4), e14878. https://doi.org/10.1016/j.heliyon.2023.e14878
Riskiawan, H. Y., Setyohadi, D. P. S., & Arifianto, A. S. (2016). Multimedia-based learning media development training to improve the quality and creativity of high school teachers [in Bahasa]. Jurnal Pengabdian Masyarakat J-DINAMIKA, 1(1), 48–52. https://doi.org/10.25047/j-dinamika.v1i1.134
Rusman. (2012). Information and Communication Technology Based Learning [in Bahasa]. Depok: RajaGrafindo Persada.
Santoso, B., Utomo, B. T. W., & Dewi, S. A. K. (2020). Development of android-based m-learning applications as a supporting tool for classroom learning. SMATIKA JURNAL, 10(01). https://doi.org/10.32664/smatika.v10i01.444
Sinclair, N., Robutti, O. (2020). Teaching Practices in Digital Environments. In: Lerman, S. (eds) Encyclopedia of Mathematics Education. Springer, Cham. https://doi.org/10.1007/978-3-030-15789-0_153
Tama, N. S. (2022). Analysis of student needs for animated video media in mathematics learning [in Bahasa]. AKSIOMA : Jurnal Matematika dan Pendidikan Matematika, 13(2). https://doi.org/10.26877/aks.v13i2.12498
Waang, G. P. (2023). Maximizing the potential of multimedia in Indonesia: enhancing engagement, accessibility, and learning outcomes. Academic Society for Appropriate Technology, 9(3), 235–245. https://doi.org/10.37675/jat.2023.00409
Winarni, S., Kumalasari, A., Marlina, M., & Rohati, R. (2021). The effectiveness of mathematics learning videos to support students' numeracy and digital literacy skills [in Bahasa]. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 10(2), 574. https://doi.org/10.24127/ajpm.v10i2.3345
Yuliantini, P. (2021). The use of Powtoon as media to enhance EFL students’ English skill. Journal of Educational Study, 1(2), 28–37. https://doi.org/10.36663/joes.v1i2.150
Zemuy, M., Tsegay, S.M. & Aihui, P. (2024). PowerPoint-based lectures and students’ experiences in Eritrean Higher Education Institutions. SN Soc Sci 4, 162. https://doi.org/10.1007/s43545-024-00959-w
Zhang, J., & Zhang, Z. (2024). AI in teacher education: Unlocking new dimensions in teaching support, inclusive learning, and digital literacy. Journal of Computer Assisted Learning, 40(4), 1871–1885. https://doi.org/10.1111/jcal.12988
Zydney, J. M., Warner, Z., & Angelone, L. (2019). Learning through experience: Using design based research to redesign protocols for blended synchronous learning environments. Computers & Education, 143, 103678. https://doi.org/10.1016/j.compedu.2019.103678
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Sri Winarni, Ade Kumalasari, Rohati, Marlina, Ranisa Junita, Duano Sapta Nusantara

This work is licensed under a Creative Commons Attribution 4.0 International License.
Please find the rights and licenses in Jurnal Jurnal Karya Abdi Masyarakat (JKAM).
- License
The non-commercial use of the article will be governed by the Creative Commons Attribution license as currently displayed on Creative Commons Attribution 4.0 International License.
- Authors Warranties
The author warrants that the article is original, written by stated author(s), has not been published before, contains no unlawful statements, does not infringe the rights of others, is subject to copyright that is vested exclusively in the author and free of any third party rights, and that any necessary written permissions to quote from other sources have been obtained by the author(s).
- User Rights
JKAM's spirit is to disseminate articles published are as free as possible. Under the Creative Commons license, JKAM permits users to copy, distribute, display, and perform the work for non-commercial purposes only. Users will also need to attribute authors and JKAM on distributing works in the journal.
- Rights of Authors
Authors retain the following rights:
- Copyright, and other proprietary rights relating to the article, such as patent rights,
- The right to use the substance of the article in future own works, including lectures and books,
- The right to reproduce the article for own purposes, provided the copies are not offered for sale,
- The right to self-archive the article.
- Co-Authorship
If the article was jointly prepared by other authors, the signatory of this form warrants that he/she has been authorized by all co-authors to sign this agreement on their behalf, and agrees to inform his/her co-authors of the terms of this agreement.
- Termination
This agreement can be terminated by the author or JKAM upon two months notice where the other party has materially breached this agreement and failed to remedy such breach within a month of being given the terminating party notice requesting such breach to be remedied. No breach or violation of this agreement will cause this agreement or any license granted in it to terminate automatically or affect the definition of JKAM.
- Royalties
This agreement entitles the author to no royalties or other fees. To such extent as legally permissible, the author waives his or her right to collect royalties relative to the article in respect of any use of the article by JKAM or its sublicensee.
- Miscellaneous
JKAM will publish the article (or have it published) in the journal if the articles editorial process is successfully completed and JKAM or its sublicensee has become obligated to have the article published. JKAM may conform the article to a style of punctuation, spelling, capitalization, referencing and usage that it deems appropriate. The author acknowledges that the article may be published so that it will be publicly accessible and such access will be free of charge for the readers.